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{ "PlayerUtilities": { "PlayerHelpCommand": "/playerhelp", // 在控制台标签页中显示玩家有资格使用的所有命令 "PlayerHelpCommandCooldownInSeconds": 60, "ShowPlayerHelpInChat": true, // 也在聊天窗口中显示结果 "EverythingIsFREE": false, // 使所有命令免费,无需编辑现有的价格 "DiscordWebHook": "", // 尚未使用 "DatabaseSaveIntervalMinutes": 15, // 保存数据到数据库的频率 "PermissionRefreshIntervalMinutes": 15, // 更新玩家权限值的频率 "GroupPermission": { // 这控制了谁得到什么 "Stacking": false, // 如果为真,则会将多个配置文件组合在一起 "Default": { "Priority": 99, // 将默认值设置为高优先级,以便VIP配置文件可以优先 "PlayerEnemyScanEnabled": true, "PlayerEnemyScanUseTokens": false, // 如果为真,则会为此命令收取令牌,否则将使用商店积分 "PlayerEnemyScanPrice": 10000, "PlayerEnemyScanRangeFoundations": 300, // 这大约是一个网格块在地图上的大小 "PlayerGetDeathBagsEnabled": true, "PlayerGetDeathBagsUseTokens": false, // 如果为真,则会为此命令收取令牌,否则将使用商店积分 "PlayerGetDeathBagsPrice": 1000, "PlayerGetDeathBagsRespawnCooldownInSeconds": 10, "PlayerGetDeathBagsRangeFoundations": 15, "PlayerCharacterWipeEnabled": true, "PlayerCharacterWipeUseTokens": false, // 如果为真,则会为此命令收取令牌,否则将使用商店积分 "PlayerCharacterWipeRequireMindwipe": false, "PlayerCharacterWipePrice": 10, "PlayerCompleteMissionEnabled": true, "PlayerCompleteMissionUseTokens": false, "PlayerCompleteMissionPrice": 0, "PlayerHarvestRangeEnabled": true, // 将在玩家范围内收获资源 "PlayerHarvestRangeUseTokens": false, // 如果为真,则会为此命令收取令牌,否则将使用商店积分 "PlayerHarvestRangeClearOnly": false, // 如果为真,则不会向玩家收取任何资源,只会清除资源(使用此设置,您可以拥有较大的范围) "PlayerHarvestRangePrice": 0, "PlayerHarvestRangeRangeFoundations": 3, // 如果PlayerHarvestRangeClearOnly = false,建议保持这个数字较低。过高可能导致缓冲区溢出错误。 "PlayerSuicideEnabled": true, "PlayerSuicideUseTokens": false, // 如果为真,则会为此命令收取令牌,否则将使用商店积分 "PlayerSuicidePrice": 10, "PlayerSuicideKnockedOut": false, // 如果为真,则允许在被击倒时自杀 "PlayerSuicideHandCuffs": false, // 如果为真,则允许在被手铐时自杀 "PlayerSuicideSitting": false, // 如果为真,则允许在坐着时自杀 "PlayerSuicideRiding": false, // 如果为真,则允许在骑乘恐龙时自杀 "PlayerSuicidePicked": false, // 如果为真,则允许在被另一只恐龙拾起时自杀 "PlayerSuicideGrappled": false, // 如果为真,则允许在被另一个玩家用抓钩抓住时自杀 "PlayerSuicideMindControl": false, // 如果为真,则允许在被Noglin心灵控制时自杀 "PlayerRepairGunEnabled": true, "PlayerRepairGunUseTokens": false, // 如果为真,则会为此命令收取令牌,否则将使用商店积分 "PlayerRepairGunPrice": 10, "PlayerDemoGunEnabled": true, "PlayerDemoGunUseTokens": false, // 如果为真,则会为此命令收取令牌,否则将使用商店积分 "PlayerDemoGunPrice": 10, "PlayerPickupGunEnabled": true, "PlayerPickupGunUseTokens": false, // 如果为真,则会为此命令收取令牌,否则将使用商店积分 "PlayerPickupGunPrice": 10, "PlayerTransferGunEnabled": true, "PlayerTransferGunUseTokens": false, // 如果为真,则会为此命令收取令牌,否则将使用商店积分 "PlayerTransferGunPrice": 10, "PlayerRepairEnabled": true, "PlayerRepairUseTokens": false, // 如果为真,则会为此命令收取令牌,否则将使用商店积分 "PlayerRepairPrice": 1000, "PlayerRepairRangeFoundations": 20, // 修复范围 "PlayerRepairIgnoreRepairCooldown": false, // 如果为真,则会立即修复并忽略修复冷却计时器 "PlayerUnlockEngramsEnabled": true, // 解锁所有可用的图谱,除了地图特定的,直到当前玩家等级(默认配置如下) "PlayerUnlockEngramsUseTokens": false, // 如果为真,则会为此命令收取令牌,否则将使用商店积分 "PlayerUnlockEngramsUnlockAll": false, // 如果为真,则解锁所有图谱,无论等级或地图 "PlayerUnlockEngramsUnlockMapSpecific": false, // 如果为真,则解锁地图特定的图谱 "PlayerUnlockEngramsPrice": 10, "PlayerUnlockEngramsBlacklist": [ // 不要包含任何前缀,如EngramEntry_, PrimalItemArmor_ 或 PrimalItemStructure_ 等。只需放置物品的名称。 "ClothPants", "ClothShirt", "ThatchFloor" ], "PlayerMakeTribeFounderEnabled": true, // 功能在配置文件级别启用 "PlayerMakeTribeFounderUseTokens": false, // 如果为真,则会为此命令收取令牌,否则将使用商店积分 "PlayerMakeTribeFounderMustBeTribeAdmin": true, // 必须是一个部落管理员才能使用命令 "PlayerMakeTribeFounderPrice": 1000, // ARK商店价格 "PlayerRenameEnabled": true, "PlayerRenameUseTokens": false, // 如果为真,则会为此命令收取令牌,否则将使用商店积分 "PlayerRenamePrice": 1000, "PlayerRenameBlacklist": [ "PermissionBadWordsList" ], "PlayerRenameTribeEnabled": true, "PlayerRenameTribeUseTokens": false, // 如果为真,则会为此命令收取令牌,否则将使用商店积分 "PlayerRenameTribeMustBeTribeAdmin": true, "PlayerRenameTribePrice": 1000, "PlayerRenameTribeBlacklist": [ "PermissionBadWordsList" ] } }, "PlayerCharacterWipe": { "Enabled": true, "Description": " - 重置你的玩家积分,但不重置你的图谱", "ChatCommand": "/charwipe", "TokenName": "PlayerCharacterWipe", "CommandCooldownInSeconds": 5 }, "PlayerCompleteMission": { "Enabled": true, "Description": " - 完成玩家正在进行的创世纪任务", "ChatCommand": "/completemission", "TokenName": "PlayerCompleteMission", "CommandCooldownInSeconds": 5, "MasterBlacklist": [ "MissionName" ] }, "PlayerDemoGun": { "Enabled": true, "Description": " - 使用制造手枪拆除你射击的结构", "ChatCommand": "/demogun", "TokenName": "PlayerDemolishGun" }, "PlayerEnemyScan": { "Enabled": true, "Description": " - 扫描区域内的敌人", "ChatCommand": "/enemyscan", "TokenName": "PlayerEnemyScan", "CommandCooldownInSeconds": 5 }, "PlayerGetDeathBags": { "Enabled": true, "Description": " - 从你的尸体中取回你的库存", "ChatCommand": "/getbags", "TokenName": "PlayerGetDeathBags", "CommandCooldownInSeconds": 5 }, "PlayerHarvestRange": { "Enabled": true, "Description": " - 收获你周围的区域", "ChatCommand": "/clear", "TokenName": "PlayerHarvestRange", "CommandCooldownInSeconds": 5 }, "PlayerMakeTribeFounder": { "Enabled": true, "Description": " - 使你成为部落所有者", "ChatCommand": "/makeowner", "TokenName": "PlayerMakeTribeFounder", "CommandCooldownInSeconds": 5 }, "PlayerPickupGun": { "Enabled": true, "Description": " - 使用制造手枪拾起你射击的结构", "ChatCommand": "/pickupgun", "TokenName": "PlayerPickupGun" }, "PlayerRename": { "Enabled": true, "Description": " - 重命名玩家", "ChatCommand": "/rename", "TokenName": "PlayerRename", "CommandCooldownInSeconds": 5, "MasterBlacklist": [ "GlobalBadWordsList" ] }, "PlayerRenameTribe": { "Enabled": true, "Description": " - 重命名部落", "ChatCommand": "/renametribe", "TokenName": "PlayerRenameTribe", "CommandCooldownInSeconds": 5, "MasterBlacklist": [ "GlobalBadWordsList" ] }, "PlayerRepair": { "Enabled": true, "Description": " - 修复你区域内的结构", "ChatCommand": "/repair", "TokenName": "PlayerRepair", "CommandCooldownInSeconds": 5 }, "PlayerRepairGun": { "Enabled": true, "Description": " - 使用制造手枪修复你射击的结构", "ChatCommand": "/repairgun", "TokenName": "PlayerRepairGun" }, "PlayerSuicide": { "Enabled": true, "Description": " - 自杀", "ChatCommand": "/die", "TokenName": "PlayerSuicide", "CommandCooldownInSeconds": 5 }, "PlayerTransferGun": { "Enabled": true, "Description": " - 使用制造手枪将一个库存转移到另一个", "ChatCommand": "/transfergun", "TokenName": "PlayerTransferGun" }, "PlayerUnlockEngrams": { "Enabled": true, "Description": " - 解锁直到你当前等级的地图图谱", "ChatCommand": "/engrams", "TokenName": "PlayerUnlockEngrams", "CommandCooldownInSeconds": 5, "MasterBlacklist": [ "TekSpaceWhaleSaddle" ] }, "Messages": { "GroupPermission": { "Default": { "Priority": 99, "CommandCooldown": "您不能这么快使用此命令,请稍后再试", "CommandPurchased": "命令以 {} 积分购买", "CommandPurchased2": "命令以 {} 令牌购买", "InvalidName": "该名称无效", "MessagesMustBeTribeAdmin": "您必须是一个部落管理员才能使用此命令", "NoPermission": "您没有权限使用此命令", "NoPoints": "您没有足够的积分 (需要 {} )", "NotEnabled": "此功能在服务器上未启用", "NotEnoughTokens": "您没有足够的令牌来使用此命令", "PlayerCharacterWipe": "角色清除完成", "PlayerCharacterWipeNoMindwipe": "您需要至少1个心灵抹除器库存才能使用此命令", "PlayerCompleteMission": "任务完成", "PlayerCompleteMissionBlacklisted": "您不能在此任务上使用此命令", "PlayerCompleteMissionWrongMap": "您必须在创世纪1或2上使用此命令", "PlayerDemoGunOff": "拆除枪模式关闭", "PlayerDemoGunOn": "拆除枪模式开启", "PlayerEnemyScanEnemyPlayers1": "该区域至少有 {} 名在线敌对玩家", "PlayerEnemyScanEnemyPlayers2": "该区域没有在线敌对玩家", "PlayerEnemyScanEnemyStructures1": "该区域至少有 {} 个不同部落的结构", "PlayerEnemyScanEnemyStructures2": "该区域没有部落结构", "PlayerGetDeathBags": "死亡包已取回", "PlayerGetDeathBagsNone": "未找到死亡包", "PlayerHarvestRange": "收获完成", "PlayerHelpCommand": "您所有可用的玩家实用工具命令已在控制台标签页中打印出来。按两次标签键查看结果。", "PlayerHelpCommandResults": "命令: {} 需要 {} 积分/令牌", "PlayerMakeTribeFounder": "成为部落所有者完成", "PlayerNoDamage": "修复取消,未找到损坏的结构", "PlayerNoRepair": "修复取消,当前没有可修复的结构", "PlayerNoStructures": "修复取消,未找到部落结构", "PlayerNotEnoughResources": "修复取消,未找到足够的资源", "PlayerPickupGunOff": "拾取枪模式关闭", "PlayerPickupGunOn": "拾取枪模式开启", "PlayerRename": "玩家重命名完成", "PlayerRenameTribe": "部落重命名完成", "PlayerRepair": "修复完成。修复了 {} 个可能的结构中的 {} 个。", "PlayerRepairGunOff": "修复枪模式关闭", "PlayerRepairGunOn": "修复枪模式开启", "PlayerSuicide": "自杀完成", "PlayerSuicideDead": "您不能使用此命令,因为您已经死亡", "PlayerSuicideGrappled": "您不能在被另一个玩家用抓钩抓住时使用此命令", "PlayerSuicideHandcuffs": "您不能在戴着手铐时使用此命令", "PlayerSuicideKO": "您不能在昏迷时使用此命令", "PlayerSuicideMindControl": "您不能在被Noglin心灵控制时使用此命令", "PlayerSuicidePicked": "您不能在被另一只恐龙拾起时使用此命令", "PlayerSuicideRiding": "您不能在骑乘恐龙时使用此命令", "PlayerSuicideSitting": "您不能在坐着时使用此命令", "PlayerTransferGunClear": "转移库存已清除。", "PlayerTransferGunComplete": "转移了 {} 个物品。", "PlayerTransferGunInvFull": "目标库存已满", "PlayerTransferGunNoTransfer1": "未转移任何物品", "PlayerTransferGunNoTransfer2": "一些物品未转移", "PlayerTransferGunOff": "转移枪模式关闭", "PlayerTransferGunOn": "转移枪模式开启", "PlayerTransferGunSet": "转移源库存已设置。", "PlayerUnlockEngrams": "解锁图谱完成", "PlayerUnlockEngramsFail": "您不能解锁该图谱", "SenderNameInChat": "服务器", "Points": "积分", "Tokens": "令牌", "Free": "免费" } } } } }
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